﻿namespace Gp.Scripts.Editor
{
    public static class PathConst
    {
        public const string HUMANOID_CHARACTER_TEMPLATE = "Assets/_Bundle/Basic/basic/Unit/HumanoidTpl.prefab";
        public const string CHARACTER_ANIMATOR_CONTROLLER = "Assets/AAA/Art/Animation/Animator/Character Animator.controller";
        public const string CAMERA_FOLLOW_PIVOT = "Assets/_Bundle/Basic/basic/Camera/CameraFlowPivot.prefab";
    }
}